Atlas Splitter
Auto-frame dozens or hundreds of sprites from one sheet, then export locally in about two minutes. Made by an indie game developer — for indie developers and artists who need clean tiles without fighting a heavy image editor.
No account. No cloud. Art stays on your Mac. · How to get the product
Click the background once to box many sprites at once—ideal for clear sheets on transparent or solid fills. Skip tiny islands with a min-size filter.
Regular tilesets with margin and spacing, or freehand boxes when the layout is irregular. Trim boxes to opaque content; rename cells; copy or save a single region.
Magic Wand clears backgrounds to transparency (expand / contract by 1px). Eraser clears alpha in a small hard brush—enough to unstick seams before export. Not a full pixel paint app.
Batch-export PNG, JPG, or BMP tiles with filename templates you control — or Atlas + JSON with a frame table. UI in English, 简体中文, 日本語, and 한국어. Details in Support.
Works best when sprites are clearly separated. Sticky or complex art: Freehand, Wand, or Eraser—then export.
Open texture communities are full of useful atlases. The hard part is getting sprites out quickly — full image editors are powerful, but heavy if you only need to cut tiles for a game. Atlas Splitter is that lighter step: open a sheet, frame what you need, export on your Mac.
.dmg from Creem — payment success page, receipt email link, or customer portal.AS1.… key from the separate activation email (not a Creem receipt code). The key email usually arrives within 12–24 hours after payment.